

Sleep(value) // sleep the LUA thread for x ms. HasBuff(BuffId) // return true/false if you have a buff or not GetShapeDisplayId() //return your shapeshift displayID GameState() //return current gamestate (loading/char screen.) 1 = ingameĮxecWowLua() // send lua to wow using wow api (unlocked) GetZoneText() //return zone name (ex: Orgrimmar)

GetMinimapZoneText() // return minimap text (ex: valley of strenght) GetPlayerLevel() // return active player's level GetPlayerName() //return active player name GetDisplayId() //return your current model GetSelectedModel() // return selected model GetSelectedMount() // return the selected mount GetNativeDisplayId() // return your original displayid GetMountDisplayId() //Return your current mount displayID MorphMount(displayId) //Morph your mount (ex: morphMount(1337))ĪpplyItems() // apply your selected itemset.ini Code: morphMe(displayId,) //Morph yourself, scale is optionnal (ex: morphMe(1337))
